CHOICE remarkable educational identify for 2009
"This ground-breaking source is strongly suggested for all libraries and well-being and welfare institutional depots; crucial for collage collections, in particular these catering to social reviews programs."
—Library magazine, STARRED Review
Children and adults spend loads of time in actions we predict of as "play," together with video games, activities, and spare time activities. with out wondering it very deeply, virtually every person could agree that such actions are enjoyable, stress-free, and exciting. notwithstanding, play has many reasons that run a lot deeper than basic leisure. for kids, play has numerous features akin to pageant, following ideas, accepting defeat, picking leaders, workout management, practising grownup roles, and taking dangers with a view to attain rewards. For adults, many video games and activities function innocuous releases of emotions of aggression, festival, and intergroup hostility.
The Encyclopedia of Play in trendy Society explores the idea that of play in background and sleek society within the usa and the world over. Its scope encompasses relaxation and leisure actions of kids and adults during the a while, from cube video games within the Roman Empire to games at the present time. With greater than 450 entries, those volumes don't comprise insurance activities and game groups yet, as a substitute, disguise the loads of video games performed to not generate income yet as casual job. All features of play—from studying to pageant, mastery of nature, socialization, and cooperation—are incorporated. just enough, this Encyclopedia explores play performed for the thrill of it!
- Available in either print and digital formats
- Provides entry to the interesting literature that has explored questions of psychology, studying idea, online game conception, and historical past in depth
- Considers the impacts of play on baby and grownup improvement, fairly on future health, creativity, and imagination
- Contains entries that describe either grownup and formative years play and video games in dozens of cultures worldwide and all through history
- Explores the subtle analyses of social thinkers similar to Huizinga, Vygotsky, and Sutton-Smith, in addition to the wide range of video games, toys, activities, and entertainments stumbled on round the world
- Presents cultures as diversified because the historic center East, smooth Russia, and China and in countries as far off as India, Argentina, and France
- Adult Games
- Board and Card Games
- Children's Games
- History of Play
- Outdoor video games and novice Sports
- Play and Education
- Play round the World
- Psychology of Play
- Sociology of Play
- Toys and Business
- Video and on-line Games
For a subject matter we in general examine light-hearted, play as a examine subject has generated an in depth and complex literature, exploring a number of penetrating questions. This two-volume set serves as a normal, nontechnical source for teachers, researchers, and scholars alike. it truly is a vital addition to any educational library.